Press

Selected Press

A profile of Naughty Dog’s Richard Lemarchand
Nathan Ditum, Edge 235, December 2011

Uncharted 3 interview: physics and vulnerability in the world of Nathan Drake
Keith Stuart, The Guardian, 26 September 2011

Why Richard Lemarchand Loves Indie Games, and IndieCade
Ashley Zeldin, IndieCade, October 2011

Genius or elimination: where do good game ideas come from?
Keith Stuart, The Guardian, 20 January 2012

Uncharted 3: ‘Almost everyone at Naughty Dog is a game designer’
ComputerAndVideoGames.com, 26 December 2011

The history of Uncharted according to Naughty Dog: from inception to Deception
Nathan Ditum, Official PlayStation Magazine UK, 30 November 2011

GameCity Discussions: Richard Lemarchand & Eric Chahi
Martin Robinson, Eurogamer, 7 November 2011

Digital Foundry vs. Uncharted 3
Richard Leadbetter, Eurogamer, 5 November 2011

Uncharted 3 interview – Nolan North on chasing pictures
David Jenkins, Metro, 1st November 2011

MIGS 2011: Richard Lemarchand on Uncharted
Edge Online, 1st November 2011

A Passionate IndieCade Keynote from Uncharted’s Lead Designer
Kirk Hamilton, Kotaku, 7 November 2011

IndieCade: Uncharted‘s Unlikely Indie Inspirations
Mathew Kumar, Gamasutra, 7 October 2011

Uncharted 3: Drake’s Deception – Interview with Richard Lemarchand, co-Lead Designer
Rebecca Brayton, watchmojo, November 2011

Crafting Uncharted 3
Eurogamer, 28 September 2011

Naughty Dog Says Train Level Almost Broke Uncharted 2
Russ Pitts, The Escapist, 11 March 2010

Uncharted 2: Among Thieves Interrogation
IGN, 18 March 2009

With Uncharted 2, developers shoot for a movie-like blockbuster
Dean Takahashi, venturebeat.com, 16 September 2009

Mapping Out Uncharted 2: Among Thieves
Wired, 23 September 2009