Press

Selected Press and Media Appearances

Retro Gamer Issue 265
The Making of Tinhead – Richard Lemarchand Gets Us Up to Speed with his Take on Sonic
October 2024

The Game Design Round Table Podcast—Episode 301 – Design and Controls with Richard Lemarchand
Hosted by Dirk Knemeyer and Soren Johnson
October 2023

Editorx.com: “Level designers build virtual worlds. What does it take to be one?”
by Margaret Andersen
19th September 2022.

You, Me, and the Industry Podcast—Episode 30 – Richard Lemarchand
Hosted by Dorian Chou
1st July 2022

MIT Press Reader: “My Game Story: Reflections on Design and Storytelling: Legendary game designer Richard Lemarchand on the importance and joy of playful storytelling.
5th May 2022.

GameDaily.biz: “GamesBeat Summit: Richard Lemarchand on mitigating crunch in game development.
29th April 2020

Interview with Marc Bodmer in Neue Zürcher Zeitung am Sonntag
16th March, 2019.

Interviews for Manuel Stargars’ Digital Transformation documentary series.
1st September, 2017.
The Impact of Games
Game Design and Player Experience
The Role of Games in History

Floreat Domus: A Life in Games
An interview in the alumni magazine of my alma mater, Balliol College, Oxford University, Spring 2017

Tone Control Podcast – Episode 23 – Richard Lemarchand
Hosted by Steve Gaynor, 2nd April, 2018

Script Lock Podcast –Episode 11: Meg Jayanth & Richard Lemarchand
Hosted by Nick Folkman and Max Folkman, 15th February 2016

The original designer tells us how the Uncharted series evolved, and how he evolved with it…
by Matthew Pellett for GamesRadar.com, 15th April 2016

Checkpoints Podcast – Episode 21 – Richard Lemarchand
Hosted by Declan Deenan, 3rd November 2015

Triple A Grade Curve: Professor Richard Lemarchand
by Dan Pearson for Gamesindustry International, 30th May 2013

Charting the Story: An Interview with Richard Lemarchand
by Wayne Santos, Comics & Gaming Magazine, Spring 2012

Uncharted designer Lemarchand leaves Naughty Dog for USC
by Leigh Alexander for Gamasutra, 30th April, 2012

A profile of Naughty Dog’s Richard Lemarchand
Nathan Ditum, Edge 235, December 2011

Uncharted 3 interview: physics and vulnerability in the world of Nathan Drake
Keith Stuart, The Guardian, 26 September 2011

Why Richard Lemarchand Loves Indie Games, and IndieCade
Ashley Zeldin, IndieCade, October 2011

Genius or elimination: where do good game ideas come from?
Keith Stuart, The Guardian, 20 January 2012

Uncharted 3: ‘Almost everyone at Naughty Dog is a game designer’
ComputerAndVideoGames.com, 26 December 2011

The history of Uncharted according to Naughty Dog: from inception to Deception
Nathan Ditum, Official PlayStation Magazine UK, 30 November 2011

GameCity Discussions: Richard Lemarchand & Eric Chahi
Martin Robinson, Eurogamer, 7 November 2011

Digital Foundry vs. Uncharted 3
Richard Leadbetter, Eurogamer, 5 November 2011

Uncharted 3 interview – Nolan North on chasing pictures
David Jenkins, Metro, 1st November 2011

MIGS 2011: Richard Lemarchand on Uncharted
Edge Online, 1st November 2011

A Passionate IndieCade Keynote from Uncharted’s Lead Designer
Kirk Hamilton, Kotaku, 7 November 2011

IndieCade: Uncharted‘s Unlikely Indie Inspirations
Mathew Kumar, Gamasutra, 7 October 2011

Uncharted 3: Drake’s Deception – Interview with Richard Lemarchand, co-Lead Designer
Rebecca Brayton, watchmojo, November 2011

Crafting Uncharted 3
Eurogamer, 28 September 2011

Another Castle Podcast Episode 19 – Richard Lemarchand
Game Design Advance, 2010

Naughty Dog Says Train Level Almost Broke Uncharted 2
Russ Pitts, The Escapist, 11 March 2010

Uncharted 2: Among Thieves Interrogation
IGN, 18 March 2009

With Uncharted 2, developers shoot for a movie-like blockbuster
Dean Takahashi, venturebeat.com, 16 September 2009