Selected Press and Media Appearances

Interview with Marc Bodmer in Neue Zürcher Zeitung am Sonntag
16th March, 2019.

Interviews for Manuel Stargars’ Digital Transformation documentary series.
1st September, 2017.
The Impact of Games
Game Design and Player Experience
The Role of Games in History

Floreat Domus: “A Life in Games”
An interview in the alumni magazine of my alma mater, Balliol College, Oxford University, Spring 2017

Tone Control Podcast—Episode 23 – Richard Lemarchand
Hosted by Steve Gaynor, 2nd April, 2018

Script Lock Podcast—Episode 11: Meg Jayanth & Richard Lemarchand
Hosted by Nick Folkman and Max Folkman, 15th February 2016

The original designer tells us how the Uncharted series evolved, and how he evolved with it…
by Matthew Pellett for, 15th April 2016

Checkpoints Podcast—Episode 21 – Richard Lemarchand
Hosted by Declan Deenan, 3rd November 2015

Triple A Grade Curve: Professor Richard Lemarchand
by Dan Pearson for Gamesindustry International, 30th May 2013

Uncharted designer Lemarchand leaves Naughty Dog for USC
by Leigh Alexander for Gamasutra, 30th April, 2012

A profile of Naughty Dog’s Richard Lemarchand
Nathan Ditum, Edge 235, December 2011

Uncharted 3 interview: physics and vulnerability in the world of Nathan Drake
Keith Stuart, The Guardian, 26 September 2011

Why Richard Lemarchand Loves Indie Games, and IndieCade
Ashley Zeldin, IndieCade, October 2011

Genius or elimination: where do good game ideas come from?
Keith Stuart, The Guardian, 20 January 2012

Uncharted 3: ‘Almost everyone at Naughty Dog is a game designer’, 26 December 2011

The history of Uncharted according to Naughty Dog: from inception to Deception
Nathan Ditum, Official PlayStation Magazine UK, 30 November 2011

GameCity Discussions: Richard Lemarchand & Eric Chahi
Martin Robinson, Eurogamer, 7 November 2011

Digital Foundry vs. Uncharted 3
Richard Leadbetter, Eurogamer, 5 November 2011

Uncharted 3 interview – Nolan North on chasing pictures
David Jenkins, Metro, 1st November 2011

MIGS 2011: Richard Lemarchand on Uncharted
Edge Online, 1st November 2011

A Passionate IndieCade Keynote from Uncharted’s Lead Designer
Kirk Hamilton, Kotaku, 7 November 2011

IndieCade: Uncharted‘s Unlikely Indie Inspirations
Mathew Kumar, Gamasutra, 7 October 2011

Uncharted 3: Drake’s Deception – Interview with Richard Lemarchand, co-Lead Designer
Rebecca Brayton, watchmojo, November 2011

Crafting Uncharted 3
Eurogamer, 28 September 2011

Another Castle Podcast Episode 19 – Richard Lemarchand
Game Design Advance, 2010

Naughty Dog Says Train Level Almost Broke Uncharted 2
Russ Pitts, The Escapist, 11 March 2010

Uncharted 2: Among Thieves Interrogation
IGN, 18 March 2009

With Uncharted 2, developers shoot for a movie-like blockbuster
Dean Takahashi,, 16 September 2009